MarketStar Rainbow 6:Siege Tournament

MarketstarR6.jpg
MarketstarR6.jpg

MarketStar Rainbow 6:Siege Tournament

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GameTyrant Esports Presents:

MarketStar Corporate Esports Tournament

Quantity:
Register Team

General Information

Format

Registration will be limited to a cap of 16 teams, forming 2 groups of 8 teams. Each group will play a 7 week round robin series consisting of best of 1 matches each week.

Connection

Everyone is responsible to have as good connection as possible for their team region and technical situation. Also, all downloads and other programs which are unnecessary for the match must be turned off. For abusing this rule, the team can be disqualified. The ping limit is 150 ms.

Technical Issues

Players are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues or substitute a player. If a team can´t play with the amount of players which are written in the requirements then this will be resulted in a forfeit.

No show

If a contestant is not ready to play after 15 minutes, then they should be reported as a no show to an admin via Discord. The countdown starts from the moment both teams have progressed to the match, and not at the time stated in the match page.

Protests

If a controversial situation not described by this rulebook occurs during a match, the team that has spotted it should immediately stop the match and inform the administrator about it. If the team does not stop the match and continues to play, will be taken as an acceptance of the situation. Because of that the team will lose all rights to file a protest concerning that situation after the game has ended. Protests must be made immediately, or they may be ignored depending on the circumstances.

Results

All matches must be reported by screenshot and send to gametyrantesports@gametyrant.com. Match results must be received no later than 24 hours after match is complete. If matches are not reported within the 24 hour period a loss will occur for both teams. The winning team is responsible for sending in the results of the match.

No glitching

This includes anything classified as a glitch by ESL, any controversial glitches will be assessed by an admin separately

Game settings

Matches have to be played with the following settings:

1. Settings
Playlist Type: Normal Mode
Server Type: Dedicated Server
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League

2. MATCH SETTINGS
Number of Bans: 4
Ban Timer: 20
Number of Rounds: 10
Attacker/Defender role swap: 5
Overtime: 3 Rounds
Overtime score difference: 2
Overtime role change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker unique spawn: On
Pick Phase Timer: 30
6TH Pick Phase: On
6TH Pick Phase Timer: 20
Damage handicap: 100
Friendly fire damage: 100
Injured: 20
Sprint: On
Lean: On
Death Replay: Off

3. GAME MODE: TDM BOMB
Plant duration: 7
Defuse duration: 7
Fuse time: 45
Preparation: 45
Action: 180

4. Operator
All Operators are allowed, as long as they are available to all players. If an operator is only available to Season Pass holders, it cannot be used.

5. Mappool
Bank
Border
Club House
Consulate
Coastline
Oregon
Villa

Streaming

Your match may be chosen to be streamed live, in which you will be contacted no later than 24 hours before the match time. The given match time may be slightly different to accommodate the stream schedule.

Stats/Standings

All standings will be posted no later than 48 hours after matches have been completed.

Fair Play

Administrators will have the final say on disputes.  The role of administrators is to encourage a fair and highly competitive environment.

Respect the team and respect the game. A loss today could mean a win tomorrow, keep your sportsmanship alive!

ALL rules are subject to changes at the administrators discretion as long as it is in the best interest of fair play.